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6. What is the benefit of using enum to declare a constant?

Using the enum keyword to define a constant can have several benefits. First, constants declared with enum are automatically generated by the compiler, thereby relieving the programmer of manually assigning unique values to each constant. Also, constants declared with enum tend to be more readable to the programmer, because there is usually an enumerated type identifier associated with the constant's definition.
Additionally, enumerated constants can usually be inspected during a debugging session. This can be an enormous benefit, especially when the alternative is having to manually look up the constant's value in a header file. Unfortunately, using the enum method of declaring constants takes up slightly more memory space than using the #define method of declaring constants, because a memory location must be set up to store the constant.
Here is an example of an enumerated constant used for tracking errors in your program:
enum Error_Code
{
OUT_OF_MEMORY,
INSUFFICIENT_DISK_SPACE,
LOGIC_ERROR,
FILE_NOT_FOUND
};

7. What is the benefit of using an enum rather than a #define constant?

The use of an enumeration constant (enum) has many advantages over using the traditional symbolic constant style of #define. These advantages include a lower maintenance requirement, improved program readability, and better debugging capability. The first advantage is that enumerated constants are generated automati- cally by the compiler. Conversely, symbolic constants must be manually assigned values by the programmer. For instance, if you had an enumerated constant type for error codes that could occur in your program, your enumdefinition could look something like this:
enum Error_Code
{
OUT_OF_MEMORY,
INSUFFICIENT_DISK_SPACE,
LOGIC_ERROR,
FILE_NOT_FOUND
};
In the preceding example, OUT_OF_MEMORY is automatically assigned the value of 0 (zero) by the compiler because it appears first in the definition. The compiler then continues to automatically assign numbers to the enumerated constants, making INSUFFICIENT_DISK_SPACE equal to 1, LOGIC_ERROR equal to 2, and so on.
If you were to approach the same example by using symbolic constants, your code would look something like this:
#define OUT_OF_MEMORY 0
#define INSUFFICIENT_DISK_SPACE 1
#define LOGIC_ERROR 2
#define FILE_NOT_FOUND 3
Each of the two methods arrives at the same result: four constants assigned numeric values to represent error codes. Consider the maintenance required, however, if you were to add two constants to represent the error codes DRIVE_NOT_READY and CORRUPT_FILE. Using the enumeration constant method, you simply would put these two constants anywhere in the enum definition. The compiler would generate two unique values for these constants. Using the symbolic constant method, you would have to manually assign two new numbers to these constants. Additionally, you would want to ensure that the numbers you assign to these constants are unique. Because you don't have to worry about the actual values, defining your constants using the enumerated method is easier than using the symbolic constant method. The enumerated method also helps prevent accidentally reusing the same number for different constants.
Another advantage of using the enumeration constant method is that your programs are more readable and thus can be understood better by others who might have to update your program later. For instance, consider the following piece of code:
void copy_file(char* source_file_name, char* dest_file_name)
{
...
Error_Code err;
...
if (drive_ready() != TRUE)
err = DRIVE_NOT_READY;
...
}
Looking at this example, you can derive from the definition of the variable err that err should be assigned only numbers of the enumerated type Error_Code. Hence, if another programmer were to modify or add functionality to this program, the programmer would know from the definition of Error_Code what constants are valid for assigning to err.
Conversely, if the same example were to be applied using the symbolic constant method, the code would look like this:
void copy_file(char* source_file, char* dest_file)
{
...
int err;
...
if (drive_ready() != TRUE)
err = DRIVE_NOT_READY;
...
}
Looking at the preceding example, a programmer modifying or adding functionality to the copy_file() function would not immediately know what values are valid for assigning to the err variable. The programmer would need to search for the #define DRIVE_NOT_READY statement and hope that all relevant constants are defined in the same header file. This could make maintenance more difficult than it needs to be and make your programs harder to understand.
A third advantage to using enumeration constants is that some symbolic debuggers can print the value of an enumeration constant. Conversely, most symbolic debuggers cannot print the value of a symbolic constant. This can be an enormous help in debugging your program, because if your program is stopped at a line that uses an enum, you can simply inspect that constant and instantly know its value. On the other hand, because most debuggers cannot print #define values, you would most likely have to search for that value by manually looking it up in a header file.

8. How are portions of a program disabled in demo versions?

If you are distributing a demo version of your program, the preprocessor can be used to enable or disable portions of your program. The following portion of code shows how this task is accomplished, using the preprocessor directives #if and #endif:
int save_document(char* doc_name)
{
#if DEMO_VERSION
printf("Sorry! You can't save documents using the DEMO version of
this program!\n");
return(0);
#endif
...
}
When you are compiling the demo version of your program, insert the line #define DEMO_VERSION and the preprocessor will include the conditional code that you specified in the save_document() function. This action prevents the users of your demo program from saving their documents.
As a better alternative, you could define DEMO_VERSION in your compiler options when compiling and avoid having to change the source code for the program.
This technique can be applied to many different situations. For instance, you might be writing a program that will support several operating systems or operating environments. You can create macros such as WINDOWS_VER,UNIX_VER, and DOS_VER that direct the preprocessor as to what code to include in your program depending on what operating system you are compiling for.

9. Is it better to use a macro or a function?

The answer depends on the situation you are writing code for. Macros have the distinct advantage of being more efficient (and faster) than functions, because their corresponding code is inserted directly into your source code at the point where the macro is called. There is no overhead involved in using a macro like there is in placing a call to a function. However, macros are generally small and cannot handle large, complex coding constructs. A function is more suited for this type of situation. Additionally, macros are expanded inline, which means that the code is replicated for each occurrence of a macro. Your code therefore could be somewhat larger when you use macros than if you were to use functions. Thus, the choice between using a macro and using a function is one of deciding between the tradeoff of faster program speed versus smaller program size. Generally, you should use macros to replace small, repeatable code sections, and you should use functions for larger coding tasks that might require several lines of code.

10. What is the best way to comment out a section of code that contains comments?

Most C compilers offer two ways of putting comments in your program. The first method is to use the /* and */ symbols to denote the beginning and end of a comment. Everything from the /* symbol to the */ symbol is considered a comment and is omitted from the compiled version of the program. This method is best for commenting out sections of code that contain many comments. For instance, you can comment out a paragraph containing comments like this:
/*
This portion of the program contains
a comment that is several lines long
and is not included in the compiled
version of the program.
*/
The other way to put comments in your program is to use the // symbol. Everything from the // symbol to the end of the current line is omitted from the compiled version of the program. This method is best for one-line comments, because the // symbol must be replicated for each line that you want to add a comment to. The preceding example, which contains four lines of comments, would not be a good candidate for this method of commenting, as demonstrated here:
// This portion of the program contains
// a comment that is several lines long
// and is not included in the compiled
// version of the program.
You should consider using the /* and */ method of commenting rather than the // method, because the // method of commenting is not ANSI compatible. Many older compilers might not support the // comments.




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